GBU College Logo
Sign in with GBU Microsoft

Enhancing the knowledge and understanding domain of physical literacy: instrument validation and a Kahoot-supported intervention in physical education

Frontiers in Sports and Active Living | 2026

Paper Details

Authors: Olaru B.S.; Iconomescu T.M.; Talaghir L.-G.

DOI: 10.3389/fspor.2026.1799871

Journal: Frontiers in Sports and Active Living

Year: 2026

Publisher: Frontiers Media SA

Document Type: Article

Open Access: All Open Access; Gold Open Access; Green Open Access

Cited by: 0

Abstract

Introduction – The Knowledge and Understanding (K&U) domain plays a fundamental role in Physical Literacy (PL), yet Physical Education (PE) lessons in Romania—and many Eastern European countries—remain largely sport-based, with limited emphasis on K&U. To support PL-oriented instructional practices, validated tools are needed to assess students' knowledge, as well as pedagogical approaches integrating digital learning methods. This study aimed (1) to develop and validate a standardized instrument for assessing the K&U domain of PL in PE, and (2) to examine the effectiveness of a year-long Kahoot-supported intervention designed to enhance this domain. Methods – The instrument was developed through a multi-stage validation process, including item generation, expert evaluation, pretesting, student interviews, and test–retest reliability assessment. Intervention effectiveness was examined using a mixed-methods design. The quantitative component employed a quasi-experimental design with an experimental group (n = 27) and a control group (n = 27). The experimental group participated in 14 Kahoot-supported theoretical lessons integrated into the PE curriculum, while the control group followed traditional lessons. A qualitative focus-group interview was conducted with the experimental group after the intervention, and data were analyzed using thematic analysis. Results – The instrument demonstrated high clarity, relevance, balanced difficulty, and excellent reliability (r = 0.94). Significant improvements were observed in the experimental group's K&U scores [t(25) = −8.66, p < 0.001; d = 1.7], while the control group showed no change [t(20) = −0.48, p = 0.63]. Post-test comparisons also favored the experimental group [t(45) = −4.75, p < 0.001; d = 1.39]. Qualitative thematic analysis revealed four themes: increased enthusiasm, positive competitiveness, facilitated learning, and suggestions for diversification. Discussion – The findings indicate that theoretical learning does not occur spontaneously during traditional sport-based PE lessons. Structured theoretical instruction, especially when supported by gamified digital tools, can enhance students' K&U and aligns with the holistic philosophy of PL. Conclusion – This study introduces the first standardized knowledge assessment instrument for Romanian PE and demonstrates the effectiveness and feasibility of Kahoot-supported theoretical lessons. This approach offers a practical pathway for countries transitioning from sport-based PE toward PL-oriented practices. © 2026 Olaru, Iconomescu and Talaghir.

Keywords

Kahoot; knowledge and understanding; methodology development; PE teachers; physical education; physical literacy; validation