Tehnicki Glasnik | 2026
Authors: Pejić P.; Pejić J.
DOI: 10.31803/tg-20240704100407
Journal: Tehnicki Glasnik
Year: 2026
Publisher: University North
Document Type: Article
Open Access: All Open Access; Gold Open Access; Green Open Access
Cited by: 0
The video game industry faces significant challenges in content creation, with AAA games requiring extensive time and resources. This research addresses these challenges through the development of a Unity module for automatic 3D kitchen model generation using a Machine Learning-based Procedural Kitchen Generation (PKG) model. The module significantly reduces the time needed for game-level design, achieving designs over five times faster than traditional methods. A comparative study shows that the module produces results comparable to industry-standard tools in terms of user preference. This Unity module offers promising potential for commercial use, streamlining the design process and enhancing efficiency in game development. © 2026 University North. All rights reserved.
3D Kitchen Models; Game Level Design; Machine Learning; Procedural Content Generation; Unity Module